GLUCYLINDER(3G) GLUCYLINDER(3G)
NAME
gluCylinder - draw a cylinder
C SPECIFICATION
void gluCylinder( GLUquadric* quad,
GLdouble base,
GLdouble
top,
GLdouble
height,
GLint
slices,
GLint
stacks )
delim $$
PARAMETERS
w'height  'u quad
Specifies the quadrics object (created with gluNewQuadric).
base
Specifies the radius of the cylinder at z = 0.
top
Specifies the radius of the cylinder at z = height.
height
Specifies the height of the cylinder.
slices
Specifies the number of subdivisions around the z axis.
stacks
Specifies the number of subdivisions along the z axis.
DESCRIPTION
gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at $ z ~=~ "height" $. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.
Note that if top is set to 0.0, this routine generates a cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.
If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the + y axis, to 0.25 at the +x axis, to 0.5 at the - y axis, to 0.75 at the -x axis, and back to 1.0 at the + y axis.
SEE ALSO
gluDisk(3G), gluNewQuadric(3G), gluPartialDisk(3G), gluQuadricTexture(3G), gluSphere(3G)